Mathematics is the science of skillful operations with abstract concepts, symbols, and rules β developed to recognize patterns, solve problems, and reason logically. These concepts were invented or discovered to describe patterns and relationships in the world.
Mathematics has four faces: Number for quantity, Geometry for shape and space, Logic for proof and reasoning, and Pattern for symmetry, elegance, and beauty.
Start Here
- Where Mathematics Came From β why math was discovered, and what problems forced it into existence
Face 1 β Number: Quantity and Counting
What numbers are, where they come from, and how they behave.
- What Is a Number?
- Zero β The Number That Changed Everything
- Base 10 and Place Value
- The Number Line
- Negative Numbers
- Absolute Value β Distance from Zero
Face 2 β Geometry: Shape, Space, and Measurement
Area, volume, and the formulas that make them visible.
Area β 2D Shapes
- Rectangle Area β Counting the Grid (foundation for all other area)
- Triangle Area β Half a Rectangle
- Parallelogram and Trapezoid Areas β Rearranging Rectangles
- Circle Area β Why ΟrΒ²?
Pi
- Pi β The Diameter That Wraps Around π¬ video
- Pi from Randomness β Monte Carlo (animation coming)
- Visual Pi Dependencies
Volume β 3D Shapes
- Cylinder Volume β A Circle Grown Tall
- Cone Volume β One Third of a Cylinder
- Sphere Volume β Archimedes' Discovery
- Pyramid and Prism Volumes
Coordinate Geometry
- Pythagorean Theorem β Squares on Sides
- Distance Formula β Pythagorean on a Grid
- Slope and Linear Equations β Rise Over Run
- Circle Equation β Center and Radius on a Grid
- Quadratic Formula β Finding Where a Parabola Crosses Zero
Trigonometry
- Sine and Cosine β Waves from a Spinning Point (animation coming)
- Visual Radians Without Math Libraries
- Visual Degrees vs Radians
- Visual Angle Wrapping
- Visual Triangle Geometry
- Visual Unit Circle Sine and Cosine
- Visual Tangent Without Math Libraries
- Visual Inverse Trig and atan2
Face 2 β Calculus: Continuous Change
What happens when things move, accumulate, and approach limits.
- Visual Calculus for Programmers (start here)
- Visual Limits for Programmers
- Visual Integrals for Programmers
- Visual Optimization for Programmers
Face 3 β Logic and Proof (coming soon)
How to reason carefully, and how to know when something is always true.
Face 4 β Pattern, Symmetry, and Elegance (coming soon)
The mathematical structures behind beauty β symmetry groups, fractals, the golden ratio.
Math Without Libraries
Implementation from scratch β no sin(), cos(), sqrt(), or Ο imports.
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